General Gameplay Info by Blazer
Stylus Usage
No information.
Save points are spots in the map where you can save your current progress. Whenever you complete a chapter,
you are also prompted to save your progress so far. Both of these save spots can be loaded at anytime, unlike
the suspend feature. When you suspend you are pausing the game and will be returned to your exact same spot
when you resume the chapter. But if you lose or restart the chapter, you can't return back to where you paused.
That makes sense, doesn't it?
Once the chapter begins, you gain control of all of the blue units.
The enemy units are always the red units. Every character/unit has a class, or type of unit they are. Some classes attack,
some heal, and some do other things.
Each chapter has a chapter goal. When you finish the chapter, a screen will appear giving you the option
to either continue to the next chapter or not.
Wi-Fi Play
Weapon Triangle
Notes: This page will be continuously updated as more information is found.
Thanks to Meriah for letting me know about the options at the end of the chapter.
Sources for information are screenshots and videos found on the official FE DS site.
Main Menu
Saving Your Progress

Battle Map: Using Units and Game Commands
The map itself is made of different types of terrain, or land. Ever class can travel over different land;
a flying unit like a Pegasus Knight, such as Sheeda, will obviously be able to fly over mountains,
while it proves a lot more difficult for a Social Knight like Kain or Abel to do so.
By selecting a unit with the stylus (the only shown way to control a unit so far), you can move to a different square
on the map, as long as nobody else is on it, and enemies aren't blocking your ways. If you are close enough to
an enemy, you can click on the enemy and use a unit to attack the enemy.
There are many different weapons in the game, with different strengths, ranges, and special attributes.
Before you engage battle with the enemy, a box will appear, half blue and half red. It will show your weapon
and any advantage you may have over them. Stats such as current HP, the chance you will hit them,
the number of times you attack (default is 1; you need to have a speed advantage over them to attack multiple times)
and the damage you will inflict every time you hit them.
There is also a critical percentage, which is the chance that you will land a powerful blow that inflicts more damage.
Previously this is 3x the normal damage, but the amount of extra damage done in this game is currently unknown.
Completing the Chapter
This page will be continuously updated as more information is found.